Dr Laura Maftei
- Research and teaching in the area of digital technology and digital practices across the School of Construction Management and Engineering and the School of Architecture.
Areas of interest
My research draws a broader trajectory around the use and application of digital technology to design and construction.
It focuses on the use, integration and implications of digital technology (virtual reality (VR), augmented reality (AR), building information modelling (BIM) etc.) across construction design practice. It also focuses on how the technology may be incorporated into teaching while accounting for innovative teaching methods.
Research centres and groups
I am a fully qualified architect, with over eight years of practice experience.
In 2015 I completed a PhD on the use of digital technology for design practice within the School of the Built Environment at the University of Reading, where I continued to be involved in both research and teaching around the use of digital technologies in the practices of built environment professionals.
- PhD, School of the Built Environment, University of Reading, UK, 2011–15
- MArch, Architecture Institute Ioan Mincu, Romania, 1996–2002.
- UK Architects Registration Board (ARB)
- Romanian Architects Registration Board (OAR).
- Maftei, L. , Roupé, M. , Johansson, M. , Harty, C. (2018) Power plays: designers, users and interactive digital technology. 34th Annual ARCOM Conference, 3-5 September 2018, Belfast, UK
- Maftei, L. , Nikolic, D. , Whyte, J. (2018) Challenges around integrating collaborative immersive technologies into a large infrastructure engineering project. Proceedings CIB W78 2018 pp. 315-321. (ISBN 9783030002206)
- Maftei, L. and Harty, C. (2015) Designing in caves: using immersive visualisations in design practice. International Journal of Architectural Research: ArchNet-IJAR , 9 (3). pp. 53-75. ISSN: 1938-7806 | doi: http://dx.doi.org/10.26687/archnet-ijar.v9i3.693 (special issue “Design Creativity: "Future Integrated Visualisation Directions”)
- Maftei, L. (2015) The use of immersive virtual reality technology in the design process: a reflective practice approach.