Statistical Games

Overview

These statistical games are simulation exercises based on real life problems that have been adapted at Reading for educational purposes. The simulations are designed to emphasise specific aspects of design and analysis. They assist 'problem-based training' by allowing students to design, conduct and analyse a simulated experiment or survey within the time constraints of a typical university practical class. A paper by Parin Kurji and Roger Stern discusses how they have been used in teaching programmes at the University of Nairobi, Kenya.

There are four games: two simulate surveys and two simulate experiments. The game scenarios resemble situations that may be encountered in real life. This allows a demonstration of the full process of research and an illustration of relevant statistical concepts.

Educational Objectives

Broadly, the games address two types of study: surveys (To the Woods, Paddy) and experiments (Mice, Tomato).

Each of the games can be used to illustrate simple summaries and to demonstrate how to get a quick overview of a dataset. They can be used to explain the concept of variation, for example how grouping by a factor can reduce the unexplained variability. They can also provide insights into sampling and the use of random numbers. The games can be used to illustrate the whole process of designing a study, from planning, to data collection and management issues, appropriate analysis and presentation of results.

Using the Games

The resources include instructions on how to play the games, presentation slides and handouts for students. Adapt the slides and handouts for use in your own classes. You may find it helpful to use the data from the games in later presentations. Students find it easier to understand a new concept when they are familiar with the data used in your examples. It is worthwhile, where possible, to link the games to real case studies so students appreciate that they concepts apply more generally and that the games are not separate from real work.

Generating the Materials for the Games

Each game is described by following the appropriate link below. The materials required to play each game are generated using a program written in Excel. Instructions on how to build the games are included in the Excel files. Making the games involves clicking on a button to generate the sheets of labels, which can then be printed and cut out.

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Last updated: 9 January, 2012

Statistical Games