Image-based Navigation

Virtual Reality Research Group


*** Under construction ***

How do people update the direction of objects as they move? We tested this in a real-world setting and in VR and found large systematic errors, repeatable across settings and across participants. Standard models of distorted spatial representation cannot account for these errors. We have found that a model based on affine distortions of the scene gave the most accurate prediction of pointing errors. This shows that participants implemented a strategy that was not based on the true geometry of space, nor on a unique distorted representation.

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